Cash is not very important, but watch it to ensure that you don't go bankrupt! This level is actually pretty easy: you can ensure that you get most of your citizens' votes by leasing one or more properties and beautifying them. Remember that the target is "the beginning of the year 1945" - so you only have three game days to outwit the three competitors. One piece of advice is to not auction too much, since this will block your money, allowing the competition to wheeze by you towards the goal. If you don't want to use the RR strategy mentioned in the main article, just set the prices right - so that you get nice profits and lots of customers for as many businesses as possible, and then lease some blocks, buy out their profitable buildings, and watch the money rolling in. This is the last "easy" level - meaning that it can be beaten on "hard" difficulty without much stress, even though the competition has doubled in size. The goal is to sell more, not to have more money. Or so it seems - you can win quite easily: build anything that has a chance to attract customers, set the prices to as low a value as you want (the minimum of 10 cents seems to be good enough), and keep building while ignoring the negative "cash on hand" values you reach. This time you will need to construct both Retail and Residential buildings, but the lack of opposition makes this as easy as the previous level. You can construct any Retail or Residential building, although you cannot yet lease blocks (and you therefore cannot build Landscape), and the goal is straightforward on any difficulty setting. The first non-tutorial level is kind of a sandbox.